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- /**********************************************************************************************************
- * *
- * Pete's SGP Game-Level Scripting File for Level Editing *
- * *
- * (c) Pete Opdam *
- * *
- ***********************************************************************************************************/
-
- /* For Info -> See info section at end of file */
-
-
-
- TRACK1 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky1
- L_TRACK = track1
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 101
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET02
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 2
- LAPRECORD = 1 13 71
- ROLSTARTOFFSET = 600
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 36 /* (0 = End of Replay) */
- -END
-
-
-
- -TRACK2 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky2
- L_TRACK = track2
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16sh
- L_CAR1_LIVERY = 2 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- L_CAR2 = Car18
- L_CAR2SHADOW = Car18Sh
- L_CAR2_LIVERY = 2 /* 0 = select random */
- L_CAR2_TYRE = 7
- L_CAR2_CONFIG = 16
- L_CAR2_REPLAY = 202
- L_CAR2_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR2_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 0 42 75
- ROLSTARTOFFSET = 650
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK3 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky2
- L_TRACK = track3
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 70 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 25 /* 0 = ATTACK, 100 = DEFENCE */
-
- L_CAR2 = Car16
- L_CAR2SHADOW = Car16Sh
- L_CAR2_LIVERY = 0 /* 0 = select random */
- L_CAR2_TYRE = 7
- L_CAR2_CONFIG = 16
- L_CAR2_REPLAY = 201
- L_CAR2_AISKILL = 85 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR2_AIMODE = 50 /* 0 = ATTACK, 100 = DEFENCE */
-
- L_CAR3 = Car16
- L_CAR3SHADOW = Car16Sh
- L_CAR3_LIVERY = 0 /* 0 = select random */
- L_CAR3_TYRE = 7
- L_CAR3_CONFIG = 16
- L_CAR3_REPLAY = 201
- L_CAR3_AISKILL = 100 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR3_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 8
- LAPRECORD = 1 26 05
- ROLSTARTOFFSET = 700
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- TRACK4 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky1
- L_TRACK = track4
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 2 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 101
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- L_CAR2 = Car16
- L_CAR2SHADOW = Car16Sh
- L_CAR2_LIVERY = 2 /* 0 = select random */
- L_CAR2_TYRE = 7
- L_CAR2_CONFIG = 16
- L_CAR2_REPLAY = 101
- L_CAR2_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR2_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET04
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 1 00 51
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 36 /* (0 = End of Replay) */
- -END
-
- TRACK5 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky7
- L_TRACK = track5
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 2 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 101
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 0 48 56
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 36 /* (0 = End of Replay) */
- -END
-
- -TRACK6 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky5
- L_TRACK = track6
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 8
- LAPRECORD = 0 44 25
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK7 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky5
- L_TRACK = track7
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 1
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 8
- LAPRECORD = 0 56 00
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK8 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky5
- L_TRACK = track8
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 11
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET06
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 8
- LAPRECORD = 0 56 91
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK9 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky4
- L_TRACK = track9
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 3
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET06
- MUS_TRACK = 3
- GROUNDLEVEL = -10
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 8
- LAPRECORD = 1 08 61
- ROLSTARTOFFSET = 600
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK10 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky4
- L_TRACK = track10
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 3
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET06
- MUS_TRACK = 3
- GROUNDLEVEL = -1
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 8
- LAPRECORD = 0 56 00
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK11 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky5
- L_TRACK = track11
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 10
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET01
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 8
- LAPRECORD = 1 32 30
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK12 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky6
- L_TRACK = track12
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 10
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 8
- LAPRECORD = 0 37 55
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK13 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky3
- L_TRACK = track13
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- L_CAR2 = Car16
- L_CAR2SHADOW = Car16Sh
- L_CAR2_LIVERY = 3 /* 0 = select random */
- L_CAR2_TYRE = 7
- L_CAR2_CONFIG = 16
- L_CAR2_REPLAY = 201
- L_CAR2_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR2_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- L_CAR3 = Car16
- L_CAR3SHADOW = Car16Sh
- L_CAR3_LIVERY = 0 /* 0 = select random */
- L_CAR3_TYRE = 7
- L_CAR3_CONFIG = 16
- L_CAR3_REPLAY = 201
- L_CAR3_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR3_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = -10
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 0 35 70
- ROLSTARTOFFSET = 470
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK14 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky7
- L_TRACK = track14
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = -10
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 1 15 21
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK15 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky6
- L_TRACK = track15
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 1 03 51
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK16 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky3
- L_TRACK = track16
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 3 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = -10
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 0 58 00
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK17 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky2
- L_TRACK = track17
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 1 34 75
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK18 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky3
- L_TRACK = track18
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 1 10 33
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK19 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky6
- L_TRACK = track19
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 1 35 11
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK20 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky2
- L_TRACK = track20
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 0 38 15
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK21 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky3
- L_TRACK = track21
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 0 56 90
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK22 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky3
- L_TRACK = track22
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 0 00 00
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK23 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky3
- L_TRACK = track23
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 0 30 56
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
- -TRACK24 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky1
- L_TRACK = track24
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_LIVERY = 0 /* 0 = select random */
- L_CAR1_TYRE = 7
- L_CAR1_CONFIG = 16
- L_CAR1_REPLAY = 201
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- TRACKTEXSET = TRACKSET05
- MUS_TRACK = 3
- GROUNDLEVEL = 0
- GAMETYPE = RACE_TYPE_1
- LAPCOUNT = 4
- LAPRECORD = 0 57 06
-
- OVERLAYDEMO = 1 /* (0 = OFF) */
- CAMERAMODE = 1
- R_DEMOLOOP = 50 /* (0 = End of Replay) */
- -END
-
-
- -CHALL1 =
- /* Level MeshData Files (.PMD) */
- L_SKY = Sky2
- L_TRACK = Chall1
-
- L_CAR1 = Car16
- L_CAR1SHADOW = Car16Sh
- L_CAR1_CONFIG = 101
- L_CAR1_REPLAY = 1001
- L_CAR1_AISKILL = 0 /* 0 = PLAYER, 100 = MAX AI */
- L_CAR1_AIMODE = 0 /* 0 = ATTACK, 100 = DEFENCE */
-
- /* Level GameSettings */
- MUS_TRACK = 3
- GROUNDLEVEL = -1
- GAMETYPE = CHALLENGE_TYPE_1
- TIME = 0
- LAPCOUNT = 0
- LAPRECORD = 0 00 00
-
- OVERLAYDEMO = 0 /* (0 = OFF) */
- CAMERAMODE = 4
- R_DEMOLOOP = 47 /* (0 = End of Replay) */
- -END
-
-
-
- -ROLLINGDEMOLIST =
- DEMOSCRIPT = DEMO1
- DEMOSCRIPT = DEMO2
- DEMOSCRIPT = DEMO3
- DEMOSCRIPT = DEMO4
- -END
-
-
-
- -END /* End of Script (DO NOT REMOVE!) */
-
-
-
-
- /****************************** Info Section ***************************************/
-
- CameraModes
- /* Ingame CameraModes */
- -1 = Default CarCameraView Medium height
- -2 = Default CarCameraView Low height
- -3 = Default CarCameraView High height
- -4 = Camera on SplinePath targeting car
- -5 = On board CameraView (for debug only)
-
- /* Replay CameraModes */
- -10 = Default Static Replay Camera
- -11 = Standard Med CarCameraView
- -12 = Fisheye Camera in front of Car
- -13 = ReplayCamera Side View of Car
- -14 = ReplayCamera SideUp View of Car
- -15 = Standard Low CarCameraView
-
-
-
-
- /************************** SCRIPT COMMANDS **************************************/
-
- L_CAR1_CONFIG: Car physics configuration filenumber
- For normal levels use 1-maximum carnumber (e.g 1..15)
- For Challenges start filenumbers at 101
-
- L_CAR1_REPLAY: Car Replayfile number.
- for normal levels: encode LEVEL number into this!
- e.g: (LEVEL2, CAR5) would be: 205
- for challenges: use ChallengeNumber + 1000 -> 1001 for CHALLENGE1
-
- -TRACKTEXSET: Set Tracktexture Directory (e.g 'TRACKSET01', 'TRACKSET02' )
- not defined will use default Alias Tracktextures
-
- -L_CAR1_LIVERY: Set Carbody livery texturefile
- range: [2..7] and 0 will randomly select a livery
- not defined will randomly select a livery
-
- -L_CAR1_TYRE: Set Car tyre texturefile
- Range: [0..99] (depending on available tyre texturefiles)
- not defined will default Alias tyretexture
-
- -GROUNDLEVEL: Ground/Sea level in meters
-
- -GAMETYPE: Set game/race type
- Current GameTypes:
- RACE_TYPE_1
- TIMETRIAL_TYPE_1
- CHALLENGE_TYPE_1
-
-
- -LAPCOUNT: Number of laps
- range: [1..8]
- 0 = no lap detection (no lapcount display)
-
- -LAPRECORD: Laprecord in Minutes:Seconds:Hundredths
-
- -CAMERAMODE: Set default startup cameramode for a race/challenge
- for all available modes see above!
-
-